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Re: Pingus level comment tool
From: |
Ingo Ruhnke |
Subject: |
Re: Pingus level comment tool |
Date: |
Sun, 31 Aug 2003 21:45:56 +0200 |
User-agent: |
Gnus/5.090018 (Oort Gnus v0.18) Emacs/21.3 (gnu/linux) |
David Philippi <address@hidden> writes:
> Am Son, 2003-08-31 um 19.17 schrieb Jarno Elonen:
>> Take a look and write a wishlist!
> 1. Like I wrote before, it would be nice to have the ability to
> propose background music for a level. A quick grep through /playable
> showed me that 7 files for which a music is defined and a couple
> with "none" specified. Not much for 121 levels. :-(
Assining music to a level file is trivial, I don't see any need to
discuss or suggest music in the comment tool, if somebody wants to
'fix' music he should just change it on a large group of levels and
send a patch.
> 2. Level with have no description yet or "EditorDefaultValue..."
> could benefit from the possibility to contribute one. Maybe even add
> the option to translate descriptions on the webpage and a pulldown
> menu of translations that may be shown for that description. The
> easier it gets to contribute in some way, the more likely that
> someone does it. :-)
Contributions to the main game can't be done this way and won't have
success. If the game should progress one or two people have to sit
down and do the work on there own, having tweenty people throwing
suggestions and comments around doesn't really help anybody.
> Otherwise I'd suggest to put it on seul.org and add a comment in the
> news section of the Pingus homepage to get people to use it.
The real question is what should people do with the tool and how
should it help. For me there are basically two uses:
1. As a help for development, to get a better overview over the levels
and to quickly find levels that fit a theme, for that having the
thumbnails in the overview and a larger version of the level
available on a single-click is very important, thus I would
suguesst to make the full/half buttons either available in the
overview or simply show a 50% or 33% image directly in the level
page.
Being able to seperate between wip/, playable/ and Co. is also very
important here, after all I don't care much about the tutorial/
levels when I am starting with the next world, so seperating each
of the subdirectories into its own sub-page would be very welcome.
This could also be used to lock-up specific sections, after all
having people browse the levels for the next version is not really
what desirable (nothing fancy required, just not providing a direct
link is enough).
2. As a general database for users to exchange and submit levels,
rating and commenting thus doesn't become much part of the
development itself, but simply a way of users communicate with each
other. Database would of course need to be structured a little bit
different for that purpose, there would need to be an easy way to
submit new levels (probally best build directly into the game
itself) together with descriptions, etc. So in general the level
overview wouldn't consist of the stuff that is in CVS, but would
consist of the stuff that user submitted directly into the
database. So in the end it would be kind of like a freshmeat or
happypenguin.org, but just for Pingus levels. Of course with the
current rate of one user contributed level per month it wouldn't
really be worth to start that, but having a windows release and an
updated level building tutorial could help here.
--
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