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Re: Level scroll by mouse & modifier key
From: |
Boris Boutillier |
Subject: |
Re: Level scroll by mouse & modifier key |
Date: |
23 Apr 2003 18:37:24 +0200 |
I don't know if this is possible, but when I'm playing and get to such a
situation i press the pause key ( in fact I always have a finger on this
key, ready for pressing). And then you have all the time you want to put
the floaters on.
Boris
On Wed, 2003-04-23 at 17:57, Thomas de Grenier de Latour wrote:
> Hi,
>
> I've tried Pingus yesterday and hade lots of fun. Thanks for this really
> good game.
>
> But I have a small request: I would like to disable the default
> scrolling of the level when mouse reach a border of the screen, and
> enable it only if a modifier key is pressed (ctrl, alt, .. I don't
> really care).
> The point is that when I have a situation on the right of the screen and
> I need to go click on parachute on the left, I go to fast and far, so
> the screen scroll and then my eyes lose the pingus in danger on the
> right, and it takes me time to find him back and click him, and then its
> too late, he fall and die.
>
> Maybe it's already possible to configure this in controller/default.xml,
> but I've not understood how.
>
> Thanks,
>
> --
> Thomas.
>
>
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--
Boris Boutillier - address@hidden
Re: Level scroll by mouse & modifier key, Ingo Ruhnke, 2003/04/23