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Re: Another status report
From: |
Gervase Lam |
Subject: |
Re: Another status report |
Date: |
Sun, 6 Apr 2003 18:35:21 +0100 |
> Date: 06 Apr 2003 00:32:34 +0200
> From: Ingo Ruhnke <address@hidden>
> Subject: Another status report
> > - check for memory leaks (valgrind)
>
> Havn't done that, but last time I checked I couldn't see any holes
> that would show up under normal gaming conditions, so it shouldn't be
> a problem for the release.
How sound management was changed recently by introducing the SoundResMgr
class. Within it is the line:
CL_SoundBuffer* buffer = new CL_SoundBuffer (new CL_Sample(filename,
NULL), true);
Where or what deletes buffer? When does it happen?
Thanks,
Gervase.