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Re: Windows Build Errors


From: David Philippi
Subject: Re: Windows Build Errors
Date: Sun, 22 Dec 2002 20:40:31 +0100
User-agent: KMail/1.4.1

On Sunday 22 December 2002 20:22, Neil Mitchell wrote:
> Is a simple cast all that's required? Doesn't gcc complain at this? How can

Just for fun I tried to compile the file with gcc:

multiplayer_client_child.cxx: In constructor
   `MultiplayerClientChild::MultiplayerClientChild(TrueServer*, const
   CL_Rect&)':
multiplayer_client_child.cxx:28: no matching function for call to `ButtonPanel
   ::ButtonPanel(PLF*, const int&, const int&)'
button_panel.hxx:73: candidates are: ButtonPanel::ButtonPanel(const
   ButtonPanel&)
button_panel.hxx:51:                 ButtonPanel::ButtonPanel(Client*, int,
   int)
multiplayer_client_child.cxx:38: no matching function for call to `ButtonPanel
   ::set_server(TrueServer*&)'

Much more informative and without the incredible suggestion to add a 
reinterpret_cast to match mismatching pointers.

> I hack the Windows one into compiling something and without going "fatal
> error", and aborting.

Like I said, don't compile it or add #if 0 ... #endif around the whole code.

Bye David




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