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Re: Windows Editor Errors
From: |
Neil Hotmail |
Subject: |
Re: Windows Editor Errors |
Date: |
Thu, 24 Oct 2002 20:45:29 +0100 |
> Have you played around with GUI-windows and pressed there 'X' button
> before this happened? The 'X' button is broken in quite a few ways and
> there is a patch for ClanLib in CVS (clangui_patch) to remove it from
> the windows.
No
>
> It might also be something else with the GUI, since Pingus needs to
> keep track if the GUI-windows should get the input or the editing
> area/toolbar, normally a white boarder is around the screen if the
> editing area has focus, if not the GUI has focus. It is possible that
> something in the focus detection goes wrong at some point.
It is possible something steals focus, I cna't remember but I do have a
focus-stealing IM client, so it might be that.
I'll kill that and retry
>
> > Error 2:
> > Attached screen shot
> > Happens if you haven't got a background defined - would it not make more
> > sense to have a "default black" background?
> > This error also happens when you have Starfield as a background
>
> Backgrounds are not necesarrly opaque, they can be transparent and all
> sorts of other things. The starfield for example is only useable as a
> layer above other backgrounds. Backgrounds aren't any special, they
> are worldobjs like anything else.
>
> One could now go on and flag all objects as opaque or not and spit out
> a warning if there isn't any opaque object in the level, but I don't
> consider that much usefull, since people will figure this one out
> quite quickly and it also forces them to actually place a correct
> background instead of simply using the default one.
>
> Anyway, you will see the same error in every Doom or Quake editor if
> you forget a texture on the door or forget to apply the sky texture. I
> don't consider this worth to fix and a fix might bring more throuble
> then good in the end.
OK, as long as its documented somewhere thats fine
Ginge