pingus-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Bombers stop in the air if they detonate


From: David Philippi
Subject: Re: Bombers stop in the air if they detonate
Date: Sat, 5 Oct 2002 14:02:23 +0200
User-agent: KMail/1.4.1

On Saturday 05 October 2002 01:43, Gervase Lam wrote:
> I did a quick hack in order to experiment with this solution.  From a code
> point of view it works very well.

Good start. :-)

> However, the overall effect I am getting is that a falling Bomber hits the
> ground or drowns before it explodes.  The reason is because by the time it
> has fallen two-thirds of a screen (i.e. The entrance platform to the water
> in Evil in the Dark), only 5 frames of the bomber has been done out of the
> "15" frames.
> I don't think reducing the number of frames for a bomber is the right
> thing to do.  Other than that, I don't know what I should do about this.

The question is - what do we want? Do we want bombers to explode ever or do 
we want one of the following:
- bombers crashing to ground for whatever reason die before they explode
- they explode the moment they hit ground

I guess at least for the Drown case - this should happen. An explosion under 
water shouldn't gain the player much, it's not very destructive in reality 
and water "extinguishing" the Bomber is ok for me.

Bye David





reply via email to

[Prev in Thread] Current Thread [Next in Thread]