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Windows Speed Problems / Windows Release issues


From: Neil Hotmail
Subject: Windows Speed Problems / Windows Release issues
Date: Mon, 30 Sep 2002 00:46:27 +0100

Hi

I have incredible speed problems when running Pingus on Windows, with a 750
Athlon and 256 RAM. The problem seems to be the scrolling backgrounds on teh
startup and story screens and the alpha blends between scenes.

Is this just me, or is it all windows versions? (the ClanLib may be too slow
under windows or something) If this is a problem for all windows  users then
is there a place where some handy #ifdef's could take out the background
scrolling and alpha fades.

The problem is sufficiently serious that it is difficult giving input at
this stage of the game, you have to hammer the space bar repeatedly to skip
the opening story dialog.

Also:
With VC++ 6.0, from the Volcano game selection screen, in the release build
not all of hte games are selectable, but in the debug build they all work.
One that is selectable under debug but not release is the first one "which
exit", and one that works under both is "Alone in the desert". Any ideas
why? For both builds I am using the same libraries of ClanLib etc, so the
problem must be in Pingus itself (or VC++ under the influence of Pingus).

Ginge





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