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Re: cleanup patch / design rules
From: |
Ingo Ruhnke |
Subject: |
Re: cleanup patch / design rules |
Date: |
24 Aug 2002 21:38:08 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
> There's more than enough to do without changing this. Do you have
> any estimation when 0.5 may be ready?
As 0.5 should be a level-devel and test release it doesn't have to be
polished and all, but it should made sure that it works for
level-devel and that the user doesn't run into dead-ends like the
option menu. Unfished parts of the game should be marked with big fat
blinking letters as unfinished. It might take probally a week to get
it release ready, its just a question of who does the work and who
decides what needs to be done.
> I'll see that I change the game engine classes to use game_speed
> then. Is every part of the game engine derived from WorldObj
Everything game related should derived from WorldObj, but there might
be a few child classes of WorldObj's which are not itself a WorldObj.
Particle and PinguAction for example are classes which don't need to
be a WorldObj, but currently are for historic reasons, that could
probally be changed too.
> or is e.g. the input related code also running at a fixed rate?
Input runs at a variable tick rate, since its not part of the engine
itself.
--
WWW: http://pingus.seul.org/~grumbel/
Games: http://pingus.seul.org/~grumbel/gamedesigns/
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- cleanup patch / design rules, David Philippi, 2002/08/23
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/23
- Re: cleanup patch / design rules, David Philippi, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, David Philippi, 2002/08/24
- Re: cleanup patch / design rules,
Ingo Ruhnke <=
- Re: cleanup patch / design rules, David Philippi, 2002/08/25
Re: cleanup patch / design rules, David Philippi, 2002/08/25