[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Bug #618] pathfinding for the worldmap
From: |
nobody |
Subject: |
[Bug #618] pathfinding for the worldmap |
Date: |
Fri, 14 Jun 2002 06:07:00 -0400 |
=================== BUG #618: FULL BUG SNAPSHOT ===================
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=618&group_id=2184
Submitted by: grumbel Project: Pingus
Submitted on: 2002-Jun-14 12:06
Category: None Severity: 5 - Major
Bug Group: Playability Problem Resolution: None
Assigned to: None Status: Open
Release: None Platform Version: None
Summary: pathfinding for the worldmap
Original Submission: The worldmap could need some pathfinding algo, the pingus
currently walk streight to the goal-node, which is extremly ugly. Taking care
of the empty nodes might be required first, since they are currentyl
implemented rather ugly.
No Followups Have Been Posted
No files currently attached
For detailed info, follow this link:
http://savannah.gnu.org/bugs/?func=detailbug&bug_id=618&group_id=2184
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Bug #618] pathfinding for the worldmap,
nobody <=