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[Pingus-CVS] CVS: Games/Pingus/src/worldmap level_dot.cxx,1.5,1.6 level_
From: |
grumbel |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/worldmap level_dot.cxx,1.5,1.6 level_dot.hxx,1.4,1.5 manager.cxx,1.20,1.21 manager.hxx,1.14,1.15 worldmap.cxx,1.27,1.28 worldmap.hxx,1.19,1.20 |
Date: |
27 Nov 2002 20:05:44 -0000 |
Update of /usr/local/cvsroot/Games/Pingus/src/worldmap
In directory dark:/tmp/cvs-serv30864/src/worldmap
Modified Files:
level_dot.cxx level_dot.hxx manager.cxx manager.hxx
worldmap.cxx worldmap.hxx
Log Message:
- little cleanup here and there
- added level names to the worldmap
- added absolute time to gamedelta
Index: level_dot.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/level_dot.cxx,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- level_dot.cxx 17 Oct 2002 16:06:21 -0000 1.5
+++ level_dot.cxx 27 Nov 2002 20:05:42 -0000 1.6
@@ -81,6 +81,7 @@
LevelDot::on_click()
{
std::cout << "Starting level: " << levelname << std::endl;
+ ScreenManager::instance()->fade_out();
ScreenManager::instance()->push_screen(new PingusGameSession
(path_manager.complete("levels/") + levelname),
true);
}
Index: level_dot.hxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/level_dot.hxx,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- level_dot.hxx 17 Oct 2002 16:06:21 -0000 1.4
+++ level_dot.hxx 27 Nov 2002 20:05:42 -0000 1.5
@@ -41,7 +41,7 @@
void draw(GraphicContext& gc);
void update();
-
+ PLF* get_plf () const { return plf; }
void on_click();
private:
Index: manager.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/manager.cxx,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- manager.cxx 3 Nov 2002 23:31:35 -0000 1.20
+++ manager.cxx 27 Nov 2002 20:05:42 -0000 1.21
@@ -97,6 +97,13 @@
WorldMapManager::instance ()->worldmap->on_primary_button_press (x, y);
}
+
+void
+WorldMapManager::WorldMapComponent::on_pointer_move (int x, int y)
+{
+ WorldMapManager::instance ()->worldmap->on_pointer_move (x, y);
+}
+
void
WorldMapManager::WorldMapComponent::on_secondary_button_press (int x, int y)
{
Index: manager.hxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/manager.hxx,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- manager.hxx 3 Nov 2002 23:31:35 -0000 1.14
+++ manager.hxx 27 Nov 2002 20:05:42 -0000 1.15
@@ -36,7 +36,8 @@
class WorldMap;
/** The WorldMapManager manages the worldmaps and the translation
- between two worldmaps */
+ between two worldmaps, it also holds the GUI elements that are
+ accessible in the WorldMap Screen */
class WorldMapManager : public GUIScreen
{
/** FIXME: Workaround class to let the worldmap play with well
@@ -48,7 +49,8 @@
void on_primary_button_press (int x, int y);
void on_secondary_button_press (int x, int y);
-
+ void on_pointer_move(int x, int y);
+
void draw (GraphicContext& gc);
void update (float delta);
Index: worldmap.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/worldmap.cxx,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- worldmap.cxx 3 Nov 2002 23:31:35 -0000 1.27
+++ worldmap.cxx 27 Nov 2002 20:05:42 -0000 1.28
@@ -38,7 +38,9 @@
#include "drawable_factory.hxx"
#include "drawable.hxx"
#include "dot.hxx"
+#include "level_dot.hxx"
#include "path_graph.hxx"
+#include "../plf.hxx"
#include "../math.hxx"
namespace WorldMapNS {
@@ -186,6 +188,33 @@
{
(*i)->draw (display_gc);
}
+
+ if (pingus->get_node() != NoNode)
+ {
+ LevelDot* leveldot =
dynamic_cast<LevelDot*>(path_graph->get_dot(pingus->get_node()));
+
+ if (leveldot)
+ gc.print_center(Fonts::pingus_small, gc.get_width ()/2,
gc.get_height() - 40,
+
System::translate(leveldot->get_plf()->get_levelname()));
+ }
+
+
+ Vector mpos = display_gc.screen_to_world(Vector(mouse_x, mouse_y));
+ Dot* dot = path_graph->get_dot(mpos.x, mpos.y);
+ if (dot)
+ {
+ LevelDot* leveldot = dynamic_cast<LevelDot*>(dot);
+
+ if (leveldot)
+ {
+ gc.print_center(Fonts::pingus_small, mouse_x, mouse_y - 30,
+
System::translate(leveldot->get_plf()->get_levelname()));
+
+ if (maintainer_mode)
+ gc.print_center(Fonts::pingus_small, mouse_x, mouse_y - 56,
+ leveldot->get_plf()->get_filename());
+ }
+ }
}
void
@@ -213,6 +242,13 @@
WorldMap::set_pingus(NodeId id)
{
UNUSED_ARG(id);
+}
+
+void
+WorldMap::on_pointer_move(int x, int y)
+{
+ mouse_x = x;
+ mouse_y = y;
}
void
Index: worldmap.hxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldmap/worldmap.hxx,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- worldmap.hxx 3 Nov 2002 23:31:35 -0000 1.19
+++ worldmap.hxx 27 Nov 2002 20:05:42 -0000 1.20
@@ -72,6 +72,9 @@
/** A collection of drawables loaded from the xml file, this list
gets deleted at the end */
ObjectLst objects;
+
+ int mouse_x;
+ int mouse_y;
public:
/** Load the given*/
WorldMap(const std::string& filename);
@@ -93,6 +96,7 @@
/** x,y are in WorldMap CO, not ScreenCO */
void on_primary_button_press(int x, int y);
void on_secondary_button_press(int x, int y);
+ void on_pointer_move(int x, int y);
private:
#if 0
/** @return the node at the given position. x and y are in
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