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RE: [pigeoncide-devel] Work to be done

From: Sari Sariola
Subject: RE: [pigeoncide-devel] Work to be done
Date: Mon, 18 Jan 2010 22:45:06 +0200

Just a really quick answer. I haven't done the 2d stuff yet as I asked about what you guys need in the last mail I sent and never got an answer. Just let me know what you need, other than the clock, pidgeon etc, and I'll do it asap. I can ask my classmates about the levels if I see them tomorrow. I know Ville atleast said he's been super busy but I don't know about Katri.

> Date: Sun, 17 Jan 2010 21:23:33 +0200
> From: address@hidden
> To: address@hidden
> Subject: [pigeoncide-devel] Work to be done
> Hash: SHA1
> Hello mates,
> There 13 days to the deadline, so we have to RUSH now. So here is a list
> of what have to be done:
> - - There are still problems getting the models correctly exported from
> Max 2010 to Panda3d. I am working on it with Marc, but any experience on
> this task is much thanked. Note to Marc: I have asked the teachers and
> they suggested using this:
> http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=8224926
> to get the models into Blender.
> - - We needs 2d graphics. Sari, you said that you where going to work on
> it after your flat moving, are you doing it? Marc told me that you where
> waiting for guidelines. Alberto will send an email specifying what he
> needs. What I need is simple:
> * A drawing of a dead pigeon (you make the style) to put next to the
> dead pigeon counter.
> * A drawing of a clock to put next the time counter.
> * A drawing of a stick to put next to the stick counter (like the
> sticks that build the laser field, it could be a cartoonish version of
> the 3d model that you can see in this picture:
> http://pigeoncide.svn.sourceforge.net/viewvc/pigeoncide/rendering_samples/arch_stick.png?revision=22&view=markup)
> The requirements for these indicators are:
> * They should fit in a square canvas.
> * They should be a bit rescalable to different resolutions/sizes. I
> suggest using the SVG format.
> - - We URGENTLY need a level. Do you know if Ville and Katri are working
> on it? I sent an email to them but they have not replied...
> We need a level ASAP. I would not delay it more than a week. The problem
> is that an alternative version of the level, slightly modified for the
> collision detection, must be needed, so we need to have some time to
> test it and decide the modifications --the modifications would be
> trivial to make, but we first need time to test it. As I said in
> previous emails, the "cloud" environment no longer seems a good idea
> because we have made some tests and it doesn't look good. It would be
> great to have a dark-but-cartoonish (easier to model and texture) model
> of Turku's Kauppatori.
> Apart from the model, we also need a Skydome. Have you got any
> experience in making 3d skydomes? We can get one from the internet if we
> are in a hurry, the other tasks are more important, but doing our own
> skydome might able us to get a more consistent look.
> Please we only have 13 days, so we need to take this email seriously.
> Thanks a lot,
> JP
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