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Re: [paragui-users] pg_frameapplication
From: |
Alexander Pipelka |
Subject: |
Re: [paragui-users] pg_frameapplication |
Date: |
27 May 2003 12:46:59 +0200 |
Sounds like a nice idea :))
Would you mind if i won't integrate it until 1.0.4 final is released ?
I'm currently packaging 1.0.4-beta2 and new features should go into
1.0.5.
It shouldn't be a problem for you (thanks CVS) to keep in sync until
1.0.4 is released. Right after the release i will merge your patches.
Is this ok for you ?
Another opportunity would be to create a branch with your changes and
remerge after the 1.0.4 release.
Alex
Am Die, 2003-05-27 um 12.23 schrieb Alexander Opitz:
> Hi,
>
> like I'd wrote it, here it comes in a first try :-)
>
> - PG_FrameApplication is the Application
> - PG_FrameHandler is called every round and it calls the NextFrame function
> of
> every PG_FrameObject
> - PG_FrameObject is called every round and is the ground Object for
> Sprites/Animations etc.
>
> You can disabling the background redraw of the application. That give speed
> on
> animations which are in one Widget and if you know your sprites aren't move
> over the background of THE application, or this background isn't visible.
>
> in dblbuffer2.cpp you can see an example usage.
> patch is against paragui cvs devel-1-0.
>
> TODO:
> - remove FrameObject from FrameHandler
> - let it also work with a surface of a widget (any suggestions are welcome)
> - update dblbuffer2.cpp to let choose between sprites on application and
> sprites only on the viewed window (instead of foreground/background)
>
> More needed?
>
> Greetings Alex//
>
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