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Re: [palito-dev] repair/resources
From: |
zed |
Subject: |
Re: [palito-dev] repair/resources |
Date: |
Thu, 13 Mar 2003 04:56:44 -0200 |
> >> along with my [usually harsh] opinions..
>
> I think my idea is better than yours. You did something wrong in your
> simulation because in my concept it almost always leave a wreckage due
> to armor effect.
check the code.
do your code.
do it by hand.
i am trying to help the discussion.
didnt you saw the results? perhaps it were not clear..
let me read it again, i must have let something pass
>
> Anyway, my opinions have a license.
> -------------------------------
> It is called "BRAINMAN License"
> -------------------------------
> In a few words, it says 'I DON'T CARE';
> Here it is:
>
> In this license 'You' means you, whoever you are, 'I' means me -
> brainman
>
> - I DON'T CARE!
>
> DO NOT DO ONE THING: EXPECT ME TO DO ANYTHING
needless to say.
if you want to continue the discussion ...
i like my idea, you like yours, "hell is other people", so what..
i think that the problems on the original barrett's concept were
already exposed, your solution add more variables per unit-class,
and i dont like that, it adds the the mad-unit-designer problem.
i think its just that, if its not using ...
...
wait a moment, did you read the simulation?
anyone is reading what i type?
ok, asking to much...
.. other question: do you mind if i read what you type?
(read, think about and tell you what i think?)
just dont make me review my conclusions if you didnt
even had a look at it.