[Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
From:
Christopher Horvath
Subject:
[Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Date:
Thu, 29 Oct 2015 16:31:32 -0700
Hey Folks,
I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors. I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded.