openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Openexr-devel] Maximum channel name length


From: Ton Roosendaal
Subject: [Openexr-devel] Maximum channel name length
Date: Fri, 12 May 2006 13:06:36 +0200

Hi,

It looks like channel names in files are truncated to be 31 chars (plus trailing zero) maximum. That seems to be defined in ImfName.h.

In Blender we make use of the features as described in ImfChannelList.h, for image files with many channels to group them into nested layers. Unfortunately the maximum of 32 chars seems to be for the total name, not for the individual nexted parts.

For example; in Blender you can define per render command:
- Layers (geometry based, like foreground/background)
  - Passes (shading based, like per Lamp or Combined)
    - Channels (R,G,B,A or X,Y,Z, etc)

I get errors reading back files with a channel named like:

Characters_and_platform.Combined.R

Which is just 34 characters...
So, is this limited naming behaviour as expected?

Thanks,

-Ton-

------------------------------------------------------------------------ -- Ton Roosendaal Blender Foundation address@hidden http://www.blender.org





reply via email to

[Prev in Thread] Current Thread [Next in Thread]