[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Openexr-devel] Re: zlib and Carbon build
From: |
Jo Meder |
Subject: |
[Openexr-devel] Re: zlib and Carbon build |
Date: |
Wed, 02 Apr 2003 17:03:52 +1200 |
Hi Paul,
Sorry, I meant to reply sooner, but have been mighty busy...
Paul wrote:
> Jo:
> > I had some problems with access paths ( no big deal ), and once I'd got
> > zlib and compiled it ( which was painless ) everything just built
> > straight off.
>
> Which access paths weren't correct? Was it just that you didn't have
> the zlib source where CodeWarrior expected it, or were there some other
> paths that were incorrect (maybe absolute instead of project-relative)?
To be honest, I can't remember. They were trivial to change. I think it
was a combination of some in the project not being quite right and some
non-exr changes needed to set things up for my environment. Later on
this evening I'll check it out from the CVS and try it again, this time
making notes :-).
> Darrin:
> > Also, would others be interested in having a MacOS CodeWarrior project
> > which builds the Win32 version? If so, I might try putting one
> > together once I figure out all the problems I'm having with the Mac
> > version. It could theoretically even be combined into the MacOS
> > project file, if you wanted.
>
> Yes, if you or Jo want to do this, that would be great. I think it
> should just be a new target in the existing projects. I had been
> thinking about adding this, but I didn't have resources for testing,
> and we already have the source building (kind of) in VC++.
I'll also do this later this evening. I'll just make it a new target as
you say, I don't really anticipate many problems ( famous last words... ).
Regards,
Jo
--
Jo Meder
Planetside Software
address@hidden
Terragen for Macintosh
Photorealistic landscapes on your Mac
<http://www.planetside.co.uk/terragen/mac/>
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Openexr-devel] Re: zlib and Carbon build,
Jo Meder <=