On 04/02/2011 08:56 PM, Shai Ayal wrote:
I think this is actually an OpenGL problem. googling
for "opengl double precision" will come up with numerous sources
which claim that most if not all opengl implementations use
single precision internally. This includes both
hardware accelerated and the mesa software implementations. So
a warning in the documentation is probably the only way to go here
...
I only looked as far as
where they show use of double as arguments to the glu calls.
But, you are likely correct. Therefore, a warning is called for,
possibly in the code as
well as in the documentation.
Michael
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