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[Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics e


From: Rik
Subject: [Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics events have to be processed
Date: Sun, 19 May 2019 01:14:31 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; rv:11.0) like Gecko

Update of bug #56336 (project octave):

                  Status:         Patch Submitted => Fixed                  
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #2:

I pushed your patch here
(https://hg.savannah.gnu.org/hgweb/octave/rev/f16471efcdf4).

Without the patch, I was able to see delays as long as 10 seconds (instead of
5) by creating a lot of graphics events.

However, even with your patch I could get delays of 5.25 seconds (instead of
5.0).  I made the patch slightly more complicated by checking the remaining
time immediately after processing the graphics events, but before calling
nanosleep.  This change has made the accuracy much tighter.  I now see delays
less than 100 milliseconds.



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  <https://savannah.gnu.org/bugs/?56336>

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