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[Nel] Problem with water Material


From: Stéphane CHAPLAIN
Subject: [Nel] Problem with water Material
Date: Thu, 7 Oct 2004 10:42:19 +0200

Hi,

I have a problem with the water material. My app crashes when exiting. This 
occurs only on PC with Geforce 3 Ti or higher (not on MX video card series). 
Here is the debug stack : 

  NL3D::CTextureBump::~CTextureBump()  Ligne 409 + 0xe 
  NL3D::CTextureBump::`vector deleting destructor'()  + 0x16 
  NLMISC::CSmartPtr<NL3D::ITexture>::~CSmartPtr<NL3D::ITexture>()  Ligne 76 + 
0x22 
  `eh vector destructor iterator'(void * ptr=0x01642b1c, unsigned int size=4, 
int count=1, void (void *)* pDtor=0x00994253)  + 0x58 C++
  NL3D::CMaterial::~CMaterial()  Ligne 135 + 0x3a 
  __open()  + 0xba71b 
  msvcr71d.dll!10201c4a()  
  msvcr71d.dll!10201b40()  
  WinMainCRTStartup()  Ligne 406 C
  KERNEL32.DLL!77e987e7()   
 

It seems that it stops on the line : --(_NameToNFHandle->second.NumRefs); (file 
texture_bump.cpp line 409)
Nvidia Driver version is 56.72. 
I think that the MX series don't support bump and do not execute this code.
Any help would be welcome.

Thanks.
Stephane.




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