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RE: [Nel] Snowballs.exe Build Errors


From: Timothy H. Schilbach
Subject: RE: [Nel] Snowballs.exe Build Errors
Date: Mon, 20 Sep 2004 12:30:15 -0500

Thanx for the list, its is most informative. I will pass it on to my team as we continue to compile all aspects of this project into a game we can be pround of. Thank you all and have a great day.
 
-Timothy
-----Original Message-----
From: address@hidden on behalf of Andi [ Debug ]
Sent: Mon 9/20/2004 10:42 AM
To: Developer's list for the NeL platform
Cc:
Subject: Re: [Nel] Snowballs.exe Build Errors

almost everything under /code/nel/tools/ and everything under /tool builds or should do
there are a few dead projects ain there the current ones that are dead
or at least broken beyond my abilities to repair are...
 
code\nel\tools\leveldesign\*.*
code\nel\tools\net\admin\*.*
code\nel\tools\sound\source_sounds_builder\*.*
 
 
----- Original Message -----
Sent: Monday, September 20, 2004 8:59 AM
Subject: RE: [Nel] Snowballs.exe Build Errors

Hi Andi,
 
  That ius an awesome suggestion. I will create the static link and link to the static build tonight and see how that fares. I also had 28 errors recently in the object_viewer.exe project as well. I think I may be running into the same issue there.
 
  Thus far I have everything built that matters for NEL (the server, the client, 3d Max plugins). I was hoping to get the object viewer and the cluster/network viewer built. There are a buttload of tools under the nel/tools directory, there is also a stand alohne /tools directory in the root of teh CVS, but most of those projects ask for links or libraries that just simply dont exist.
 
  It would be awesome to see a list of updated or uneeded tools for nel. So far the website and the CVS docs dont reveal much, but thats the way the ball bounces.
 
  Does anyone have any idea what tool builds are able to be built in this version of NEL? Just a question, but I think it would benefit us all :-)
 
-Timothy
-----Original Message-----
From: address@hidden on behalf of Andi [ Debug ]
Sent: Mon 9/20/2004 7:01 AM
To: Developer's list for the NeL platform
Cc:
Subject: Re: [Nel] Snowballs.exe Build Errors

this is because you are linking to the Dynamic ( DLL ) build of libxml2 you need to link to the static build (a) which is creted if you add the static=yes command to the build line and then change the link listing to be libxml2_a.lib instead of libxml.lib
----- Original Message -----
Sent: Sunday, September 19, 2004 12:15 PM
Subject: [Nel] Snowballs.exe Build Errors

HI Everyone,

 

  Interestingly enough, I have everything compiled without issue except the snowballs.exe project. When I attempt to compile, I get the following 2 errors:

 

nl3d_d.lib(i_xml.obj) : error LNK2001: unresolved external symbol _xmlFree

Debug/snowballs.exe : fatal error LNK1120: 1 unresolved externals

Error executing link.exe.

 

  I know the 2nd error will go away when I get the 1st one corrected. I did some searching on the list and I did see that there was an article about NEL and how they change how things are used every now and then with FreeType2. I went back to my FreeType2 project and included all the optional components and recompiled. I then went to recompile and still get the same issue.

 

  Did anyone else have this issue with Snowballs2? Any suggestions on how to fix this?

 

-Timothy 

 


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