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Re: [Nel] Re: NeL's GPL status


From: azhrarn
Subject: Re: [Nel] Re: NeL's GPL status
Date: Sat, 10 Jul 2004 07:01:11 +0000
User-agent: Mutt/1.5.6+20040523i

On Fri, Jul 09, 2004 at 08:15:03PM -0700, Damon Trask wrote:
> So in essence if I wanted to make a game using NeL, I can expect that I'm 
> likely going to need to release the source to any software which is 
> distributed, namely the client-side software?

Yeah, pretty much.

> It does a bit. If I used NeL for a commercial game I'd have to release the 
> source, but that wouldn't automaticly mean that said game would be easy to 
> hack/cheat/etc?
> Is that about the sum of things?

Correct, players would be able to manipulate the netcode either way, but
at least with open source you may get some bored players who make
positive improvements as well.  It all comes down to not trusting the client
data in the end unfortunately.




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