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Re: [Nel] Re: NeL's GPL status
From: |
azhrarn |
Subject: |
Re: [Nel] Re: NeL's GPL status |
Date: |
Sat, 10 Jul 2004 07:01:11 +0000 |
User-agent: |
Mutt/1.5.6+20040523i |
On Fri, Jul 09, 2004 at 08:15:03PM -0700, Damon Trask wrote:
> So in essence if I wanted to make a game using NeL, I can expect that I'm
> likely going to need to release the source to any software which is
> distributed, namely the client-side software?
Yeah, pretty much.
> It does a bit. If I used NeL for a commercial game I'd have to release the
> source, but that wouldn't automaticly mean that said game would be easy to
> hack/cheat/etc?
> Is that about the sum of things?
Correct, players would be able to manipulate the netcode either way, but
at least with open source you may get some bored players who make
positive improvements as well. It all comes down to not trusting the client
data in the end unfortunately.