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Re: [Nel] Compiling NEL on VS 7.1


From: Codemaster
Subject: Re: [Nel] Compiling NEL on VS 7.1
Date: Thu, 13 Nov 2003 07:01:52 -0500

Awesome! Be sure to send them in your changes so that it compiles VS.NET
I am sure they will glady include your modifications into their instructions, 
and I will thank you quite well since I am using VS.NET

Great work!

-Codemaster

>
>Subject: Re: [Nel] Compiling NEL on VS 7.1
>   From: "Ben Woodhead" <address@hidden>
>   Date: Wed, 12 Nov 2003 23:46:36 -0400
>     To: "Developer's list for the NeL platform" <address@hidden>
>
>Hello
>
>Never mind, got it compiled and running. I will soon have some code to send
>to you guys.. Don't know what is the best way to implement it. What is the
>protocal for submitting changes.
>As far as my linking problem, it seems that I had to define an entry point
>in the linker properties of the client.
>/ENTRY:WinMainCRTStartup
>
>It now runs.
>Ben
>----- Original Message ----- 
>From: "Ben Woodhead" <address@hidden>
>To: "Developer's list for the NeL platform" <address@hidden>
>Sent: Wednesday, November 12, 2003 5:08 PM
>Subject: Re: [Nel] Compiling NEL on VS 7.1
>
>
>> Hello
>>
>> If you take a look though the mailing list you will find a link to OpenAL
>> and EAX downloads without having to do that. Also just out of curiosity
>are
>> you still using NEL. I did get the engine to compile with a few
>> modifications (cvs version) but I haven't been able to compile snowball
>yet.
>> Perhaps if you are still around (or anybody else for that matter, running
>> vs.net) we can work on a patch to give to nel. I am using vs .net.
>>
>> Later, Ben
>> ----- Original Message ----- 
>> From: "Arjona, Ramon" <address@hidden>
>> To: "Developer's list for the NeL platform" <address@hidden>
>> Sent: Wednesday, October 22, 2003 8:01 PM
>> Subject: RE: [Nel] Compiling NEL on VS 7.1
>>
>>
>> In reference to the email below, a few cups of coffee have allowed me to
>> sort out my problem.
>>
>> The EAX SDK is available from developer.creative.com.  Downloading the
>> SDK appears to require that the developer in question download and print
>> a physical form, asking to be admitted to the Creative developer
>> program, and mail it to Creative and wait to see if they let you in and
>> give you an ID.
>>
>> Now, my next question is this: are the components used by EAX absolutely
>> required or can we get a working Snowballs demo without them?
>>
>> Also, since the EAX stuff is definitely not Open Source, is it a good
>> idea to be using these headers and libraries in a GPL'ed project in the
>> first place?
>>
>> > -----Original Message-----
>> > From: Arjona, Ramon
>> > Sent: Wednesday, October 22, 2003 3:36 PM
>> > To: address@hidden
>> > Subject: [Nel] Compiling NEL on VS 7.1
>> >
>> > Hello,
>> >
>> > I'm currently trying to compile Nel on Windows 2000 using
>> > Visual Studio 7.1.  I've had great success, using the
>> > snapshot version of STLPort.
>> > However, there are still some files I'm missing.  In
>> > particular, I'm unable to locate eax.h on the Web site listed
>> > in the INSTALL file.  This seems to be the last barrier to
>> > sorting out the stdopenal and driver_dsound projects, perhaps
>> > because it's late in the day for me.
>> > What's the exact URL I should fetch eax.h from?
>> >
>> > Thanks,
>> > Ramon
>> >
>> > Don't ski down a mountain without skis.
>> >
>> > ~Love & Rockets
>> >
>> >
>> > _______________________________________________
>> > Nel mailing list
>> > address@hidden
>> > http://mail.nongnu.org/mailman/listinfo/nel-all
>> >
>> >
>>
>>
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>>
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>>
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