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Re: [Nel] Ryzom and Nel questions
From: |
Loic Dachary |
Subject: |
Re: [Nel] Ryzom and Nel questions |
Date: |
Fri, 1 Nov 2002 15:52:42 +0100 |
Mike Stoddart writes:
> So, my question is, is Ryzom using the standard Nel engine, with no extra
> core functionality (by core I mean networking, graphics etc)?
I honestly can't give an authoritative answer since I do not work
at Nevrax. And Ryzom is not released yet so noone can check this ;-) My
bet is that it uses NeL as we have it in the CVS tree. I'm pretty
sure any Nevrax employee can comment on this.
> Does Nel include functionality for players to hold obejcts, such as weapons?
I believe so although I did not check that carefully. You can
answer this question by looking at the sources, I pretty sure it's not
addressed by the existing documentation.
> Also, do you have any plans to implement some kind of dynamic shadowing for
> the landscape? Currently I believe that it uses light maps, so I'm
> wondering how you would do day/night cycles with dynamic lightjng and
> shadowing. This would be a core feature in an MMPOG for me, so I'm
> surprised that it isn't already supported.
You can't do day/night with NeL as it exists today. Vincent Caron
has loads of ideas on this subject.
Cheers,
--
Loic Dachary http://www.dachary.org/ address@hidden
12 bd Magenta http://www.senga.org/ address@hidden
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- Re: [Nel] Ryzom and Nel questions,
Loic Dachary <=