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[Nel] Ryzom and Nel questions
From: |
Mike Stoddart |
Subject: |
[Nel] Ryzom and Nel questions |
Date: |
Thu, 31 Oct 2002 18:46:19 -0700 |
I admit I was astonished to see the screen shots for Ryzom and then learn
that it is being developed with Nel. I had never heard of Ryzom, and I
thought that Nel wasn't that far through the development cycle. I thought
it was still in the early stages of development, so that was a nice surprise!
So, my question is, is Ryzom using the standard Nel engine, with no extra
core functionality (by core I mean networking, graphics etc)?
Does Nel include functionality for players to hold obejcts, such as weapons?
Also, do you have any plans to implement some kind of dynamic shadowing for
the landscape? Currently I believe that it uses light maps, so I'm
wondering how you would do day/night cycles with dynamic lightjng and
shadowing. This would be a core feature in an MMPOG for me, so I'm
surprised that it isn't already supported.
Thanks
Mike
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