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Re: [Nel] Landscape generation

From: cefyl
Subject: Re: [Nel] Landscape generation
Date: Fri, 23 Aug 2002 12:50:56 +0200

really thank you.
I was wondering... As Gmax seem to be a "light 3dsmax", are the max4 plugs in work with it ? (only to know before downloading) (as you can see, problem is about money for buying 3dsmax ^_^ it cost a little too much for home use ;) )
----- Original Message -----
Sent: Friday, August 23, 2002 12:03 PM
Subject: Re: [Nel] Landscape generation

Yes, you can use blender to create Character, landscape (and all the other stuff) but you have to write plugins
to export NeL data.
Once done, you will have to modify the build_gamedata project to work with Blender.
Note that some NeL implementation are very close to 3dsmax one (like animations for exemple) to minimize
reproduction error. The solution is to implement new NeL animation track implementations for your tools.
Cyril Corvazier
----- Original Message -----
From: cefyl
Sent: Monday, August 12, 2002 22:57
Subject: Re: [Nel] Landscape generation

uupss ! sorry ! ! !
i was absolutly sure that the mail list was French !
i beg your excuses.
i wondered if we can use the object created with "Blender " on the Nel server
i'm really confused, as i read english without translating, i was sure i had read all in french !
----- Original Message -----
Sent: Monday, August 12, 2002 10:31 PM
Subject: Re: [Nel] Landscape generation

Parlez vous Englais?  I don't.  :-)
----- Original Message -----
From: cefyl
Sent: Monday, August 12, 2002 1:08 PM
Subject: Re: [Nel] Landscape generation

bonjour !
je mon coté, je me demandais si l'on pouvait utiliser Blender pour creer les persos et decors (si un des formats de blender etait geré par nel en fait)
Merci beaucoup !
----- Original Message -----
Sent: Sunday, August 11, 2002 10:44 PM
Subject: [Nel] Landscape generation

Hello ,
I would like to know , if a step by step tutorial will be available to understand how to make own landscape with 3DS max , export and build game data and import in program.
Personnaly , i have compiled all plugins but there are some stuff i dont understand, specially after having exported zone.
But in mailing post , this step is not yet documented.
0 A little documentation with step to do in 3DSMAX
1 What do we have to export
2 What tools must we use ?  Landscape builder directory or build gamedata directory
3 There many tools that or not use anymore , what dont you backup and remove of the master code directory. May be it ll be easier to understand what we have to use.
4 ...

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