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[Nel] stickObject problem
From: |
Robert Bjarnason |
Subject: |
[Nel] stickObject problem |
Date: |
Tue, 9 Apr 2002 09:21:57 -0700 |
Hi,
I'm having a strange problem with stickObject. Different
objects are animated in different distance from the
Skeleton walking. I've not been able to find a pattern
in it. Sometimes objects follow kind of close to the
skeleton but sometimes further away. I can see that the
objects are being animated by the bone I ask it to but
there is always offset so the stick objects are not in
the good position.
I've got the pivot points and object local xyz in the
right place, I think.
Here is the code I use:
entity.RightHandInstance = Scene->createInstance (meshName);
entity.Skeleton->stickObject(entity.RightHandInstance,
entity.Skeleton->getBoneIdByName("bip_ L Finger1"));
Can you give me any hints about what I'm doing
wrong?
Could it be scaling issues with my Skeleton?
Thanks,
Robert Bjarnason
- [Nel] stickObject problem,
Robert Bjarnason <=