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Re: Re[2]: [Nel] RE: Nel miscellanea


From: Lars Weber
Subject: Re: Re[2]: [Nel] RE: Nel miscellanea
Date: 04 Jan 2002 11:42:57 +0100
User-agent: Gnus/5.0808 (Gnus v5.8.8) Emacs/21.1

Dim Segebart <address@hidden> wrote:

> IMHO, cheating is bad only then ones try to increase his stat's points:
> Health, Power, Mana, etc. But this kind of cheating prevents by
> server-side decision making (I hope) Other kind of tools like radars,
> wire framing, auto targeting, etc., etc. are not cheats but features ;)
[...]

Problem is: there are quite a few people (including me) that would rather
like to see nice landscapes instead of boring wireframe graphics[0] :-)

(And I wouldn't want to use things like auto-aim/unlimited health/what-
have-you, either -- there actually exist people that cannot understand
that... to me it's completely the other way around!)

Regards,
Lars

[0] Not to say anything bad about games using wireframe graphics!  But
when there are actually nice landscapes available... the one screenshot
I've seen of Ryzom(sp?) really looked awesome!

-- 
[ Lars Weber ]-------< address@hidden >-----[ GPG-ID: 1383B42E ]
+++ fingerprint: 44B1 1D23 DD53 E6B2 4AAB 4C36 0323 9141 1383 B42E +++
[ Using GNU ]----< www.gnu.org | www.debian.org >---[ Running Debian ]


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