|
From: | Cyril Corvazier |
Subject: | [Nel] 3dsmax 3.1 plug-ins |
Date: | Thu, 26 Apr 2001 19:56:44 +0200 |
Hi,
The good news:
We have released the source code of some of our
plug-ins for 3dsmax 3.1.
The sources available are:
* Scene exporter plug-in. Export NeL binary meshes,
animations, skeleton etc..
* Patch converter plug-in. Convert a 3dsmax
PatchMesh in a NeLPatchMesh.
* TileUtility plug-in. Use tile banks in
3dsmax.
You can find thoses plugins in the CVS tree in
nel/tools/3d/plugins_max
The bad news:
1) One of our plugin, the landscape painter, is not
in this package because it is based
on Discreet EditPatch source code, and we can't
distribute this modified source code.
2) Given that Max plug-ins are linked to the 3DSMax
SDK (which is not Gnu GPL)
and to NeL (which is Gnu GPL), anyone distributing
plug-ins in binary form will be in
breach of the Gnu GPL.
In English than means that you shouldn't distribute
the plug-ins as binaries.
You are, of course, free to distribute the source
code.
Regards,
Cyril
Corvazier |
[Prev in Thread] | Current Thread | [Next in Thread] |