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[Mingw-cross-env-list] mxe with libEGL.dll and libGLESv2.dll support


From: Marc Poch
Subject: [Mingw-cross-env-list] mxe with libEGL.dll and libGLESv2.dll support
Date: Mon, 13 Apr 2015 23:14:06 +0200

Hello,

I'm developing a go-qml application and today I compared the cross-compiled version with the natively compiled version and it occurs something weird (at least for me that I'm a totally newbie on cross-compiling): each version has its own dependencies.

Both versions (cross-compiled and native-compiled) depends on: icuuc54.dll, icudt54.dll, icuin54.dll, Qt5Gui.dll, Qt5MultimediaWidgets.dll, Qt5Quick.dll, Qt5Multimedia.dll, Qt5Network.dll, Qt5QuickWidgets.dll, Qt5Core.dll, Qt5MultimediaQuick_p.dll, Qt5Qml.dll, Qt5Widgets.dll, libgcc_s_seh-1.dll, libstdc++-6.dll and libwinpthread-1.dll

The cross-compiled version (compiled on Linux for Windows) depends on:Enginio.dll, libharfbuzz-0.dll, qjpeg.dll, libiconv-2.dll, libintl-8.dll, libjpeg-9.dll, libbz2.dll, libpcre16-0.dll, libeay32.dll, libpcre-1.dll, libfreetype-6.dll, libpng16-16.dll,,  ssleay32.dll, libglib-2.0-0.dll, zlib1.dll  libjpeg-9.dll, libeay32.dll and ssleay32.dll

The native compiled version depends on: d3dcompiler_47.dll, libEGLd.dll, libGLESv2.dll, opengl32sw.dll, libEGL.dll,

So, How can it be? (source code is the same) I can say that in my x86_64-w64-mingw32 installation there are *not* libEGL.dll nor libGLESv2.dll installed.
In fact, I would like to use openGL, can I force mingw32 to use it?
Is it possible to say that one version runs faster (or smother) than other?
Would I care about this stuff?

Thanks for your attention.
--
            Marc
              マルク
                  www.crimpa.net

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