--- SDL_Pango.h 2010-03-12 14:54:07.000000000 -0600 +++ SDL_Pango.h.orig 2004-12-10 03:06:33.000000000 -0600 @@ -46,7 +46,7 @@ Uint8 m[4][4]; /*! Matrix variables */ } SDLPango_Matrix; -static const SDLPango_Matrix _MATRIX_WHITE_BACK +const SDLPango_Matrix _MATRIX_WHITE_BACK = {255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, @@ -55,9 +55,9 @@ /*! Specifies white back and black letter. */ -static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; +const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; -static const SDLPango_Matrix _MATRIX_BLACK_BACK +const SDLPango_Matrix _MATRIX_BLACK_BACK = {0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, @@ -65,9 +65,9 @@ /*! Specifies black back and white letter. */ -static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; +const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; -static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER +const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -75,9 +75,9 @@ /*! Specifies transparent back and black letter. */ -static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; +const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; -static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER +const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -85,9 +85,9 @@ /*! Specifies transparent back and white letter. */ -static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; +const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; -static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER +const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -96,7 +96,7 @@ Specifies transparent back and transparent letter. This is useful for KARAOKE like rendering. */ -static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; +const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; /*! Specifies direction of text. See Pango reference for detail