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Re: [liquidwar-user] Hey all & some maps

From: Joey Dodson
Subject: Re: [liquidwar-user] Hey all & some maps
Date: Sat, 24 Dec 2011 11:09:13 +0800


I'll definitely have to look into LW6 specifics in a couple months.
I'm going to be busy with finals, grades and travel plans and then
traveling for a while here. Theoretically, I should get around to it
though. :)


On Sat, Dec 24, 2011 at 10:03 AM, Christian Mauduit <address@hidden> wrote:
> Hi,
> Some of these maps are available for LW6 now:
> I really do like "Spheral Cube", love the psychedelic colors and the
> simple yet interesting gameplay. BTW Joey, you might be interested in
> setting up some tunnels for the "ultramultiroom" one, using several
> layers in LW6 could yield good results I think.
> The 5 maps I put in LW6 have also been put in LW5 upstream package,
> they'll ship with it when 5.6.5 is out (of the LW5 branch).
> Have a nice day,
> Christian.
> PS: I did not test the other levels yet, it's coming ;)
> On 12/04/2011 12:41 PM, Joey Dodson wrote:
>> Hey all,
>> First of all, kudos to all of the devs and contributors to this
>> amazingly addictive game!
>> Secondly, I have a few maps I thought I'd share now that I've stopped
>> making them (for now?). I did have a question about the titles. All of
>> my maps are just showing up with a generic name like 'custom map 1, 2,
>> et c.' rather than using the file title. I'm not really sure how to
>> remedy this. Did I miss some instructions?
>> Also, consider all of these maps to be licensed under Creative
>> Commons(?) or whichever applicable copyright allows anyone to use,
>> distribute, modify, et c. all of the images/files. Though actually, I
>> used source material for at least some of the maps, but I'd assume
>> since I put original work into modifying them that they're considered
>> new works? I'm not an expert though, so feel free to let me know if
>> any of them are somehow illegal or anything. Essentially, feel free to
>> use them, unless you're not free to use them ;P
>> On playing them, my maps tend to be quite big (except a couple of the
>> first ones). You'll want to either a) set your time limits up and/or
>> b) just shrink some of these down a bit to make them more manageable.
>> I find the epicness of a larger scale map makes for a little different
>> kind of game-play.
>> Without further ado, here are the maps & textures I've made (for LW5)
>> over the past few months. :)
>> Best regards,
>> Joey
>> Psyforce
>> p.s. If you have any questions, would like to see my production files
>> (GIMP files), want the maps in a different package format (.zip, et
>> c.), or anything else, let me know!
>> p.p.s. I seem to have some trouble sending a *.tar.gz archive with my
>> maps to the list. The file is about 8MB...
>> _______________________________________________
>> liquidwar-user mailing list
>> address@hidden
> --
> Christian Mauduit -                    ___ __/\__
> Liquid War 6 -      / _")\~ \~/
> Mouette & Charbons - _/ /   /_ o_\
> Ultrafondus -                (__/      \/

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