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Re: [liquidwar-user] Mac OS X Version

From: Christian Mauduit
Subject: Re: [liquidwar-user] Mac OS X Version
Date: Sun, 25 Jan 2004 19:06:04 +0100
User-agent: Mutt/1.3.28i


On Sun, Jan 25, 2004 at 05:21:57PM +0100, Jean-Julien Fleck wrote:
> It worked nicely but the game is a bit slow compared to what I've seen on
> my friend's computer. I'm running on an ibook G3 600 MHz and even the
> cursor is moving as slowly as the rest. I've tried it on a newer ibook (G3
> 900 MHz) and it's still running slow but faster than the 600 MHz.
> Thus I would like to know if there are some features I could suppress to
> enhance the velocity of the game.
mmm, the fact that it's slow can come from 2 reasons IMHO:
- maybe your X11 implementation does not have extensions that XFree86 on
  x86 Linux has, such as dga2 for instance, and/or Allegro is not able
  to use these extensions, or their equivalent, on your platform.
- LW on x86 uses native i386 assembly code, which usually speeds things
  up. You can change this on the fly on i386 builds with "Options ->
  Rules -> Advanced -> Algorithm". You should see the game slow down as
  well on your friend's computer. Point is you can't turn assembly code
  on on MacOSX, for this code does not exist (yet).

There's no easy way to solve these issues.

However, one thing you can do to speed things up is:
- turn off the "wave effect". "Options -> Graphics -> Waves" with the
  menus, or "F4" within the game.
- reduce the number of frames per sec "Options -> Speeds -> frames/s".
  Default is 25, putting it down to say 18 keeps the game playable while
  making it faster. Point is it will not look as smooth as with the
  default settings.
- and of course you can also try smaller maps...

Have a nice day,


Christian Mauduit <address@hidden>     __/\__ ___
                                        \~/ ~/(`_ \   ___                   /_o _\   \ \_/ _ \_            \/      \___/ \__)

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