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Re: [liquidwar-user] To upgrade or not to upgrade?

From: Jan Gretschuskin
Subject: Re: [liquidwar-user] To upgrade or not to upgrade?
Date: Sun, 14 Jul 2002 01:42:10 +0200

In  5.5.3 there was the bug, if you change the roundtime , in the menu it 
doesn't change.
Maybe it is away in 5.5.4, but I didn't download it, yet.

I think I could translate the menues and the manual of the game to Germna. 
Would you 
inclde them?


On 13 Jul 2002 at 16:39, Christian Mauduit wrote:

> Hi,
> On Sat, Jul 13, 2002 at 04:00:44PM +0200, Jan Gretschuskin wrote:
> > What was this flaws, what had to be corrected?
> 3 bugs:
> 1 - a minor bug, when changing the game time in the rules menu, the
> time would be displayed incorrectly.
> 2 - a medium bug, the input areas (to chat for instance) would stop
> working under UNIX if one switched workspace. That's something I never
> do when I code/test the game. But on thursday, I played and had a game
> window opended in a hidden workspace. I had an eye on the server log and
> whenever someone connected I would switch back to my "playing
> workspace". And I wanted to chat but couldn't for the input area wouldn't 
> work. That's *annoying*  I discussed the point with the Allegro people
> and it's an Allegro bug, due to some "ALT" key weird handling. However
> 5.5.4 has a hack that fixes it anyway.
> 3 - when joining a network game, if you click several times one the
> "play" button which is on top-right, you get disconnected. It took me
> some time to track that bug down. Indeed, on my side, I *never* did that
> for I knew it wouldn't speed up things. But logically, other players,
> seeing that the game wasn't starting fast enough, would click it and get
> disconnected. Now I fixed the problem by hiding this button once you
> have clicked on it. But it's true that if you do not toy with it, you'll
> be fine with 5.5.2.
> I believe bug 3) is a major bug, since the guy who tries out the game
> will think "it's just buggy" if he gets thrown away 2 times out of 3
> when he wants to connect on a game... That's for the "serious" flaw.
> FYI, I'm currently coding the upcomming 5.5.5. I've found more network 
> bugs so I'm busy coding until Sunday at least 8-) The good point is that
> the bug is the kind of thing I notice but many people wouldn't -
> basically, clients can desynchronize after some time, but you need to
> play a bunch of game before finding this out. The bad point is that I've
> mo idea of how to fix it. Not yet 8-)
> Again, I'm sorry to release versions so often, but the only _real_ way 
> to track down network bugs is to run the game in real conditions...
> Have a nice day.
> Christian.
> PS: I'll be on IRC tomorrow.
> -- 
> Christian Mauduit <address@hidden>     __/\__ ___
>                                         \~/ ~/(`_ \   ___
>                   /_o _\   \ \_/ _ \_
>            \/      \___/ \__)


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