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[Linphone-developers] Linphone-iphone questions: CallKit and providing a
From: |
Michael Valentiner |
Subject: |
[Linphone-developers] Linphone-iphone questions: CallKit and providing a valid license |
Date: |
Thu, 2 Mar 2017 17:13:21 -0600 |
I am developing a prototype of my app that integrates linphone using the
Linphone-iphone source in github. This largely an educational exercise (for
myself) to demonstrate proof-of-concept (to the business). I’ve got my
prototype to the point where it registers with our sip server and receives a
call. However, after receiving the call it immediately disconnects.
I’m using LinphoneManager.m. Here’s what I can see so far:
- (void)onCall:(LinphoneCall *)call
StateChanged:(LinphoneCallState)state withMessage:(const char *)message
is called with state == LinphoneCallIncomingReceived. This executes as it does
in the Linphone-iphone app. But, once returning and linphone_core_iterate() is
called again, ProviderDelegate.providerDidReset() is called immediately, which
terminates the call. My question is, what would cause
ProviderDelegate.providerDidReset() to be called?
On a possible side note, I get this message on startup:
2017-03-02 14:17:02.781697 NRM Demo[683:145824] Invalid License. Verify
that your license is for the app with bundle ID ‘com.blah.blah.balh’
How do I provide a valid license?
Any insights are appreciated.
--------------------------------------------
Michael Valentiner
address@hidden
- [Linphone-developers] Linphone-iphone questions: CallKit and providing a valid license,
Michael Valentiner <=