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Re: [Linphone-developers] Fwd: Re: Liblinphone XCode compilation errors

From: Eli Burke
Subject: Re: [Linphone-developers] Fwd: Re: Liblinphone XCode compilation errors
Date: Tue, 16 Dec 2014 10:48:47 -0500

See if this fixes your problem. Go into Xcode, select the build target, and go 
to Build Settings. Under “Architectures", find the setting for “Build Active 
Architecture Only”, select it, and click the arrow to expand the setting. If 
the value for the Debug build is set to NO, change it to YES. Then, rebuild for 
a non-64 bit simulator like the iPhone 5.

This fixed a similar problem for me. Now that Xcode has arm64 as a valid 
architecture, it has enabled a 64-bit simulator which makes it try and add in 
x86_64 libraries in addition to i386. Since liblinphone doesn’t have that 
architecture, the build fails.

If this works, and you need to test on the iPhone 5S, 6, or 6Plus, you can 
expand Architectures line and change the Debug entry from Standard 
Architectures to just “armv7”. You should leave it as standard for the 
Distribution and Release builds as arm64 support will be required in new 
releases starting sometime next year.


> Message: 1
> Date: Tue, 16 Dec 2014 14:59:44 +0100
> From: "Matteo Leggieri, Automa s.r.l." <address@hidden>
> To: address@hidden
> Subject: Re: [Linphone-developers] Fwd: Re: Liblinphone XCode
>       compilation errors
> Message-ID: <address@hidden>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> Ok,
> can you suggest me something to find this thread? I tried searching
> "x86_64" but there are 102 threads found, I have just seen someone but I
> can't find it.

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