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Re: [Linphone-developers] linphone-android and linphone-iphone checkout

From: Ghislain MARY
Subject: Re: [Linphone-developers] linphone-android and linphone-iphone checkout failing
Date: Tue, 10 Jun 2014 09:34:30 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Icedove/24.5.0

Hi there,

This problem has been caused by the developers of x264 that have rewritten their whole git repository. This has been fixed by revision 1ae5147ef78a830fd8a5a21ad71b5abb06f8a395 on may 30 for Android and by revision bb6e6127927a877c523697c19e85b2328263df2e on june 2 for iOS.
If you still get the issue, perform a new clone from scratch or run:
    git pull
    git submodule sync
    git submodule update --recursive --init


On 10/06/2014 07:57, kaushik parmar wrote:
I am not sure but you can remove msx264 from MS_MODULES line in submodules/build/ . make clean and compile it again.

On Tue, Jun 10, 2014 at 2:30 AM, Luiz Silva <address@hidden> wrote:
I'm having the same problem on iOS (I haven't tested Android). Is there any way to disable x264 from compiling?


On Thu, May 29, 2014 at 6:13 AM, Nick Dowell <address@hidden> wrote:
In both cases the msx264 submodule fails to check out:

Cloning into 'submodules/msx264'...
remote: Counting objects: 223, done.
remote: Compressing objects: 100% (149/149), done.
remote: Total 223 (delta 109), reused 143 (delta 69)
Receiving objects: 100% (223/223), 51.70 KiB | 0 bytes/s, done.
Resolving deltas: 100% (109/109), done.
Checking connectivity... done.
Submodule path 'submodules/msx264': checked out 'a869f1f077ebeab13332aaf234d0c685c168be05'
Unable to checkout '3361d59a0a83dcb8b321cc0eb8e6ba68ca49c7d4' in submodule path 'submodules/externals/x264'

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Kind regards,

Kaushik Parmar

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