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RE: [Linphone-developers] c code in the submodules

From: Ava Dula
Subject: RE: [Linphone-developers] c code in the submodules
Date: Fri, 17 Dec 2010 11:51:04 +0200

The build and run button was greyed out that is why I tought we cannot build it from there and need to run the make commands. I checked build menu and see that the "build" option is not greyed out and I was able to build it without errors. That is helpful. Thank you for that info..

I personally dont think xcode is an easy tool. I am familiar with eclipse a lot and I miss several options and capabilities that eclipse has when working with xcode. I saw that a new version of xcode is on the way. I hope they will improve debugger and find refences, call hierarchy kind of things within the new release.


From: address@hidden
Subject: Re: [Linphone-developers] c code in the submodules
Date: Fri, 17 Dec 2010 08:30:18 +0100
To: address@hidden


The linphone-iphone xcode project is organized to first search for liblinphone.a from the build result of liblinphone inner project, then if not present, liblinphone.a is search from liblinphone-sdk/........
It means you can develop/debug liblinphone code from xcode very easily. 
So just modify liblinphone code from the inner project, build it using xcode. then go back to linphone-iphone project.


Le 16 déc. 2010 à 18:26, Ava Dula a écrit :

Hi all,

I just started investigating iphone code of linphone. I am familiar with the objective C and xcode. I also saw the other project reference in the main xcode project. I can update the code from the inner project and run make commands to build. I can even debug that code using xcode (which is not a comfortable tool as a debugger). I just want to ask if you are using any other IDE for writing or compiling c code that linphone uses. What is the common way that you developers use. Is it the one that I also do with xcode? or a more comfortable and easy way exists?

This may be a discussion thread more than a question :) I am open to any suggestion.

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