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Re: Rest is in the wrong place
From: |
Aaron Hill |
Subject: |
Re: Rest is in the wrong place |
Date: |
Mon, 12 Oct 2020 17:22:22 -0700 |
User-agent: |
Roundcube Webmail/1.4.9 |
On 2020-10-12 3:39 pm, Knute Snortum wrote:
Hi again.
I have a piece that I'm engraving and I have run into this problem:
the 16th note rest is too high:
%%% Start
\version "2.20.0"
\relative c'' {
<< { c8[ r16 c] d4 b } \\ { g4 fis f } >>
}
%%% End
I know that I can tweak the position of the rest, but I have many bars
with this problem and I don't want to tweak them all. Is here a better
way to go about this? Am I doing something wrong, or a lease not in
an optimum way?
Looks like RestCollision is shifting the rest upward to avoid the g4 in
the lower voice. Why the g4 is being considered might be a bug.
Try this for comparison:
%%%%
\version "2.20.0"
\fixed c'' { \time 3/4
% Works. Nothing to avoid.
{ \voiceOne c8[ r16 c] d4 b, }
% Does not work. g4 is "too close".
<< { c8[ r16 c] d4 b, } \\ { g,4 fis, f, } >>
% Works. g4*1/2 is not considered for collision.
<< { c8[ r16 c] d4 b, } \\ { g,4*1/2 s fis,4 f, } >>
% Works. Reduced constraint allows original position.
\override Staff.RestCollision.minimum-distance = #0.4
<< { c8[ r16 c] d4 b, } \\ { g,4 fis, f, } >>
}
%%%%
Changing minimum-distance might be your best option to avoid needing to
manually adjust and/or specify the staff-position for rests.
-- Aaron Hill
rest.cropped.png
Description: PNG image