quite reasonable. I started a pure gl-based implementation not using any
toolkit besides the CVD::glwindow class, because I have an on screen
display (similar to Georg) for the mobile setups anyway. I am just not
happy with my current text rendering solution, using my own line fonts.
What are your solutions to rendering text in gl (or without gl for that
matter)?
Gerhard
Edward Rosten wrote:
On Tue, 15 Jan 2008, Georg Klein wrote:
Would anyone be terribly upset if I had a go at changing the GUI
libreadline call? IMO the current model is bizarre, and the whole
thing could be replaced by a singleton which handles interactive
console input, using libreadline if it's available and std::getline if
it's not.
This is partially motivated by the fact that libreadline is GPL, so
having it optional is a good thing if gvars is supposed to be LGPL!
Go ahead. By the way, GVars currently compiles two versions, one with
readline and one without. gvars3_headless.so has _no_ interactive
components at all.
Also, does it make sense to anyone else to allow multiple toolkits.
Shouldn't there just bt a GUI_Widgets (which is essentially GUI_Fltk,
GUI_Fltk2 or GUI_Motif), where the specific toolkit is selected at
library build time?
I think this may be my fault, by the way...
-Ed
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Gerhard Reitmayr
MIL, Engineering Department, Cambridge University
http://www.eng.cam.ac.uk/~gr281/
tel: +44 1223 765150
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