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Re: gnuchess/xboard protocol


From: Ethan A Burns
Subject: Re: gnuchess/xboard protocol
Date: Thu, 01 Jun 2006 07:31:24 -0400

If anyone was curious, I have finally made a sourceforge page for my project.
I am now going to take a small break from it, however, it is playable with
gnuchess.  It does castling, capturing, and basic moves but not pawn promotion,
or en passant.

                --Ethan
 
>Ethan A Burns wrote:
>> 
>> http://www.tim-mann.org/xboard/engine-intf.html
>>
>> Looking at this page and comparing with output from ``gnuchess --xboard''
>> doesn't match up.
>> 
>> Does anyone have input for this?  Is this document out dated now?
>
>The document is current.
>
>Deviations are bugs, or in some cases just missing features.
>
>> Chess
>> Adjusting HashSize to 1024 slots
>> ...
>
>> Testing around a bit, sending and reading (reading in a seperate thread), I 
>> found that gnuchess only seems to send output to my pipe AFTER receiving a 
>> move from my program.
>
>It is easier to look at the source for this, as you'll see where output
>is done to the stdout, in xboard mode, the pipe is explicitly flushed
>(the code should have been refactored to stuff this into a subroutine).
>
>It isn't flushed for the hash output, so I think this is a clear bug
>(Indeed I'll have to check if it should be output at all).
>
>I think the reason it doesn't cause any issues for most of the programs
>that work with it because of how they do the communication. Most do a
>"ping", and check for "pong", and so eat all this dross in the output
>that shouldn't be there at start-up.
>
>I will tidy this up for the next release, but suggest the "ping"/"pong"
>check is probably worth doing in general and as a workaround if you have
>to cope with earlier GNU Chess versions.
>
>Can I ask what your program does?




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