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Re: plotting problem on Mac OSX


From: Chris Daamen
Subject: Re: plotting problem on Mac OSX
Date: Sat, 27 Jul 2013 21:06:19 +0200

Op 16 jul. 2013, om 22:43 heeft Ben Abbott het volgende geschreven:

> On Jul 16, 2013, at 4:40 PM, Chris Daamen wrote:
> 
>> Op 16 jul. 2013, om 22:21 heeft Ben Abbott het volgende geschreven:
>> 
>>> On Jul 16, 2013, at 4:12 PM, Chris Daamen wrote:
>>> 
>>>> Op 16 jul. 2013, om 21:40 heeft Ben Abbott het volgende geschreven:
>>>> 
>>>>> On Jul 16, 2013, at 3:16 PM, Chris Daamen wrote:
>>>>> 
>>>>>>> Hi everyone,
>>>>>>>> I'm using Octave version 3.4.0 running on OSX Mountain lion, and I have
>>>>>>>> installed X-Code 4.6.1, AquaTerm 1.1.0, X11 2.7.2 and Gnuplot too. But
>>>>>>>> nothing still happens when I'm trying to plot a graph. Just AquaTerm 
>>>>>>>> Opens
>>>>>>>> and nothing else happens. 
>>>>>>>> please someone help me with this.
>>>>>>>> thanks.
>>>>>>> 
>>>>>>> I assume you installed an application bundle for Octave?  Maybe one 
>>>>>>> recommended by Coursera?
>>>>>>> 
>>>>>>> There are some problems with running the application bundle on Lion and 
>>>>>>> Mountain Lion.  Some people have been successful, but others have 
>>>>>>> problems.  The problem may be that your copy of gnuplot was built to 
>>>>>>> use a different version of Aquaterm than the one you have installed.  
>>>>>>> To fix that, just uninstall Aquaterm .. often gnuplot comes bundled 
>>>>>>> with Aquaterm (buried in the gnuplot application bundle).  If that 
>>>>>>> doesn't fix the problem for you, you can try using the x11 terminal.  
>>>>>>> From Octave's prompt, just try ..
>>>>>>> 
>>>>>>>         setenv GNUTERM x11
>>>>>>>         plot (rand (3))
>>>>>>> 
>>>>>>> In general, we recommend you use one of the package managers available 
>>>>>>> for Mac OSX (Fink, Macports, or Homebrew).
>>>>>>> 
>>>>>>>         http://wiki.octave.org/Octave_for_MacOS_X
>>>>>>> 
>>>>>>> Please uninstall the version Aquaterm you have before trying to run 
>>>>>>> Octave installed using any of these package managers.
>>>>>>> 
>>>>>>> Ben
>>>>>> 
>>>>>> For what its worth, I am on Lion, and used the strategy as I outlined 
>>>>>> before. I do get nice plots in both the ways I explained.
>>>>> 
>>>>> Chris, I was typing my reply when you responded.  The response is exactly 
>>>>> what is needed for those who wish to install the Octave 3.4.0 bundle on 
>>>>> Lion or Mountain Lion.
>>>>> 
>>>>> If you're inclined to help out further ... it would be nice if someone 
>>>>> added the information to the wiki.  We'd prefer that users use a package 
>>>>> manager (which supports the most recent release), but for those who 
>>>>> prefer an app-bundle, it would be nice to add a subsection to the end of 
>>>>> the page below (should be added just below the warning).
>>>>> 
>>>>>   http://wiki.octave.org/Octave_for_MacOS_X#Installing_a_Mac_OS_X_Bundle
>>>>> 
>>>>> Ben
>>>>> 
>>>> Ben,
>>>> 
>>>> I would certainly like to help further. I myself definitely prefer an app 
>>>> bundle above a packet manager. I actually looked into what would be 
>>>> necessary to compile Octave into such a bundle myself, but there seem to 
>>>> be difficulties that are larger than my limited programming experience can 
>>>> handle. If there is anything I could do (test, I guess) I'd love to do 
>>>> that. 
>>>> In the meantime I'll study a bit more on the subject. I know how to 
>>>> compile applications on OSX when they are written for OSX (and not too 
>>>> complicated), but not yet how to make UNIX applications into an OSX app 
>>>> bundle. A simple wrapper that fires up a Terminal is fine, as long as all 
>>>> the required dependencies are in the bundle and the bundle can be 
>>>> anywhere, and install is drag and drop from the dmg into the desired 
>>>> location. If you have knowledge of resources to learn more on this, 
>>>> resources a bit simpler than this 
>>>> https://developer.apple.com/library/mac/#documentation/porting/conceptual/portingunix/portability/portability.html
>>>>  I would love to hear about it, so they can contribute to my learning 
>>>> route.
>>>> I will look into updating that wikipage.
>>>> 
>>>> Chris.
>>> 
>>> I just noticed, we have a page for the changes already, but they need to be 
>>> updated.
>>> 
>>>     http://wiki.octave.org/Installing_Mac_OS_X_Bundle
>>> 
>>> Regarding an app-bundle, there' s a page for that as well.
>>> 
>>>     http://wiki.octave.org/Create_a_MacOS_X_App_Bundle_Using_MacPorts
>>> 
>>> Manually creating a bundle is too tedious to be reliable.  However, I think 
>>> it is possible to automate the process. Unfortunately, I haven't had the 
>>> spare time work on it, and don't know when I'll get back to it.
>>> 
>>> Ben
>>> 
>> That first link you gave, is the same link I gave in my first post in this 
>> thread. I don't quite see how to update that page, apart from maybe not 
>> mentioning vim if the page is supposed to target people that prefer 
>> application bundles over package managers. The editing of Gnuplot can easily 
>> be done with a 'normal' (as in: normal to OSX users) text editing 
>> application. 
>> If you appreciate such updating I'd be happy to do that.
>> 
>> Do you have access to Sourceforge where the OSX bundle is now hosted? If so, 
>> can I send you a file to replace the current OSX bundle, with one that 
>> contains exactly the same bundle as the current one offered on Sourceforge, 
>> but then with a Gnuplot with the wrongly hardcoded DYLD references 
>> corrected. I know version 3.4.0 is out of date, but it works, and to provide 
>> a corrected Gnuplot (as instructed in the wikipage also you mentioned) would 
>> be easy. 
>> 
>> I had read through the second link you provided earlier. Since I did not 
>> understand all of it, and the resulting bundle is apparantly huge compared 
>> to the current one, I have parked it. Thanks for reminding me.
>> 
>> Chris
> 
> Carnë,
> 
> Can be update the Mac OSX bundle on sourceforge?
> 
> Ben
> 


Hi Ben, 

Would it be safe to assume Carnë is the only one that knows about updating the 
Sourceforge OSX package, and that he cannot be reached? 


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