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[help-3dldf] Re: Rotations
From: |
Hans Aberg |
Subject: |
[help-3dldf] Re: Rotations |
Date: |
Thu, 19 Aug 2004 20:58:27 +0200 |
At 21:46 +0200 2004/08/18, Laurence Finston wrote:
>> I think it has moved beyond that:
>
>All of the advanced rendering techniques I've looked into require data to be
>rasterized. Ultimately, rendering is simply determining what color each pixel
>should be and setting it.
If one is doing ray tracing on that, I have heard that all surfaces will
look as though made out of plastic. If one wants surfaces of different
textures, like wood, ceramics, etc., one supposedly needs to have surface
elements that are capable of suitably dispersing the light; reflections
alone should not be enough. Real life objects disperse the lights, which in
its turn is reflected/dispersed onto other objects. This is what make
something look real.
Hans Aberg
- [help-3dldf] Re: Rotations, Hans Aberg, 2004/08/16
- [help-3dldf] Re: Rotations, Laurence Finston, 2004/08/16
- Message not available
- [help-3dldf] Re: Rotations, Hans Aberg, 2004/08/17
- [help-3dldf] Re: Rotations, Laurence Finston, 2004/08/17
- [help-3dldf] Re: Rotations, Hans Aberg, 2004/08/17
- [help-3dldf] Re: Rotations, Laurence Finston, 2004/08/17
- Message not available
- [help-3dldf] Re: Rotations, Hans Aberg, 2004/08/18
- [help-3dldf] Re: Rotations, Laurence Finston, 2004/08/18
- Message not available
- [help-3dldf] Re: Rotations,
Hans Aberg <=
- [help-3dldf] Re: Rotations, Laurence Finston, 2004/08/19