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Re: [Gzz] cellview_naming


From: Tuomas Lukka
Subject: Re: [Gzz] cellview_naming
Date: Sat, 2 Nov 2002 16:45:43 +0200
User-agent: Mutt/1.4i

On Sat, Nov 02, 2002 at 03:29:02PM +0100, Benja Fallenstein wrote:
> Tuomas Lukka wrote:
> 
> >The intended use case for now is floating buoys. For each cell placed in 
> >the cellview,
> >I get a call and can place a buoy if I like.
> >
> 
> Ah, I see. That's nice.

We've usually intended to do this by postprocessing the VobScene; 
I'm not yet sure of the pros and cons, but this way was easier for
the demo on 5th.

> >I think that maybe taking the approach you outline above would be better
> >(passing parameters in constructor).
> 
> Hm. Yes, could be.

Needs its own PEG, though; but for this PEG, it's mean abolishing the 
CellContentView
and CellBoxView classes.

        Tuomas




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