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Re: [Gzz] cellview_naming
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] cellview_naming |
Date: |
Sat, 2 Nov 2002 16:45:43 +0200 |
User-agent: |
Mutt/1.4i |
On Sat, Nov 02, 2002 at 03:29:02PM +0100, Benja Fallenstein wrote:
> Tuomas Lukka wrote:
>
> >The intended use case for now is floating buoys. For each cell placed in
> >the cellview,
> >I get a call and can place a buoy if I like.
> >
>
> Ah, I see. That's nice.
We've usually intended to do this by postprocessing the VobScene;
I'm not yet sure of the pros and cons, but this way was easier for
the demo on 5th.
> >I think that maybe taking the approach you outline above would be better
> >(passing parameters in constructor).
>
> Hm. Yes, could be.
Needs its own PEG, though; but for this PEG, it's mean abolishing the
CellContentView
and CellBoxView classes.
Tuomas