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[Gzz-commits] gzz/doc/pegboard/vobuml--tjl peg.rst


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/doc/pegboard/vobuml--tjl peg.rst
Date: Tue, 31 Dec 2002 08:06:22 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/12/31 08:06:22

Modified files:
        doc/pegboard/vobuml--tjl: peg.rst 

Log message:
        edit

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/vobuml--tjl/peg.rst.diff?tr1=1.2&tr2=1.3&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/vobuml--tjl/peg.rst
diff -u gzz/doc/pegboard/vobuml--tjl/peg.rst:1.2 
gzz/doc/pegboard/vobuml--tjl/peg.rst:1.3
--- gzz/doc/pegboard/vobuml--tjl/peg.rst:1.2    Tue Dec 31 07:59:45 2002
+++ gzz/doc/pegboard/vobuml--tjl/peg.rst        Tue Dec 31 08:06:21 2002
@@ -3,12 +3,14 @@
 =============================================================
 
 :Author:   Tuomas J. Lukka
-:Last-Modified: $Date: 2002/12/31 12:59:45 $
-:Revision: $Revision: 1.2 $
+:Last-Modified: $Date: 2002/12/31 13:06:21 $
+:Revision: $Revision: 1.3 $
 :Status:   Incomplete
 
-With PP, the structure of the hierarchical coordinate
-systems is now complicated enough that we need to be able
+With PP and hierarchical coordinate systems, 
+the structure of vob scenes' contents  (what coordinate systems 
+there are, what vobs there are, how are they connected) 
+is now complicated enough that we need to be able
 to diagram it easily. This PEG describes some extensions
 to UML for this purpose.
 



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