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[Gzz-commits] gzz/doc/pegboard/vobscene_interp--tjl peg.rst
From: |
Benja Fallenstein |
Subject: |
[Gzz-commits] gzz/doc/pegboard/vobscene_interp--tjl peg.rst |
Date: |
Thu, 19 Dec 2002 11:08:18 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Benja Fallenstein <address@hidden> 02/12/19 11:08:18
Modified files:
doc/pegboard/vobscene_interp--tjl: peg.rst
Log message:
Non-semantic editorial changes
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/vobscene_interp--tjl/peg.rst.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/vobscene_interp--tjl/peg.rst
diff -u gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.2
gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.3
--- gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.2 Thu Dec 19 04:12:39 2002
+++ gzz/doc/pegboard/vobscene_interp--tjl/peg.rst Thu Dec 19 11:08:18 2002
@@ -3,8 +3,8 @@
=============================================================
:Author: Tuomas J. Lukka
-:Last-Modified: $Date: 2002/12/19 09:12:39 $
-:Revision: $Revision: 1.2 $
+:Last-Modified: $Date: 2002/12/19 16:08:18 $
+:Revision: $Revision: 1.3 $
:Status: Current
:Affects-PEGs: vob_considerations--benja, vobcoorder_parents--tjl,
vobscene_hierarchies_clicks--tjl
:Type: Architecture
@@ -14,7 +14,7 @@
As witnessed by mudyc, vobscene interpolation needs a bit of adjustment:
it is very easy to accidentally get non-interpolating behaviour, especially
when reparenting coordinate systems.
-.
+
This PEG clarifies the relationship of the different hierarchies
and sets simple principles for interpolation.
@@ -31,7 +31,7 @@
to floating-point overflows that did not occur previously, but this is
unlikely.
For some situations, it may remove a jumping behaviour, which should be a
desirable
- change in just about all situations..
+ change in just about all situations...
- What about the situation where we have ::
@@ -55,7 +55,7 @@
and also error-prone. It is possible to add this later, but for now,
point-wise interpolation is ok.
- The result is easy to detect and fix in most situations.
+ The result should be easy to detect and fix in most situations.
@@ -64,11 +64,12 @@
Principles
==========
-In the following, vs1.cs2 is the coordinate system 2 of the first vobscene.
+In the following, vs1.cs is a coordinate system of the first vobscene.
- If vs1.cs and vs2.cs match in the VobMatcher tree, then their transformations
will be interpolated to each other. The types of the coordinate systems,
- their parents and determining coordinate systems shall not affect this.
+ their parents in the vobcoorder hierarchy and their determining coordinate
systems
+ shall not affect this.
- If vs1.cs and vs2.cs are to be interpolated and are of the same type and
share interpolating parents, they will be interpolated parameter-wise.