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[Gzz-commits] gzz/doc/pegboard/vobscene_interp--tjl peg.rst


From: Benja Fallenstein
Subject: [Gzz-commits] gzz/doc/pegboard/vobscene_interp--tjl peg.rst
Date: Thu, 19 Dec 2002 11:08:18 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/12/19 11:08:18

Modified files:
        doc/pegboard/vobscene_interp--tjl: peg.rst 

Log message:
        Non-semantic editorial changes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/vobscene_interp--tjl/peg.rst.diff?tr1=1.2&tr2=1.3&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/vobscene_interp--tjl/peg.rst
diff -u gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.2 
gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.3
--- gzz/doc/pegboard/vobscene_interp--tjl/peg.rst:1.2   Thu Dec 19 04:12:39 2002
+++ gzz/doc/pegboard/vobscene_interp--tjl/peg.rst       Thu Dec 19 11:08:18 2002
@@ -3,8 +3,8 @@
 =============================================================
 
 :Author:   Tuomas J. Lukka
-:Last-Modified: $Date: 2002/12/19 09:12:39 $
-:Revision: $Revision: 1.2 $
+:Last-Modified: $Date: 2002/12/19 16:08:18 $
+:Revision: $Revision: 1.3 $
 :Status:   Current
 :Affects-PEGs: vob_considerations--benja, vobcoorder_parents--tjl, 
vobscene_hierarchies_clicks--tjl
 :Type:         Architecture
@@ -14,7 +14,7 @@
 As witnessed by mudyc, vobscene interpolation needs a bit of adjustment:
 it is very easy to accidentally get non-interpolating behaviour, especially
 when reparenting coordinate systems.
-.
+
 This PEG clarifies the relationship of the different hierarchies
 and sets simple principles for interpolation.
 
@@ -31,7 +31,7 @@
     to floating-point overflows that did not occur previously, but this is 
unlikely.
     
     For some situations, it may remove a jumping behaviour, which should be a 
desirable
-    change in just about all situations..
+    change in just about all situations...
 
 - What about the situation where we have ::
 
@@ -55,7 +55,7 @@
     and also error-prone. It is possible to add this later, but for now,
     point-wise interpolation is ok.
 
-    The result is easy to detect and fix in most situations.
+    The result should be easy to detect and fix in most situations.
 
 
 
@@ -64,11 +64,12 @@
 Principles
 ==========
 
-In the following, vs1.cs2 is the coordinate system 2 of the first vobscene.
+In the following, vs1.cs is a coordinate system of the first vobscene.
 
 - If vs1.cs and vs2.cs match in the VobMatcher tree, then their transformations
   will be interpolated to each other. The types of the coordinate systems,
-  their parents and determining coordinate systems shall not affect this.
+  their parents in the vobcoorder hierarchy and their determining coordinate 
systems 
+  shall not affect this.
 
 - If vs1.cs and vs2.cs are to be interpolated and are of the same type and
   share interpolating parents, they will be interpolated parameter-wise.



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