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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Wed, 11 Dec 2002 08:01:09 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/11 08:01:09

Modified files:
        .              : TODO 

Log message:
        bumps

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.446&tr2=1.447&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.446 gzz/TODO:1.447
--- gzz/TODO:1.446      Wed Dec 11 01:18:12 2002
+++ gzz/TODO    Wed Dec 11 08:01:09 2002
@@ -17,20 +17,6 @@
 [[[ alpha2, alpha3 not released, internal milestones. ]]]
 0.8alpha4: Cleanup release after crucial demos; make it possible for anyone to
            get *THE* demo up and running
-    jvk:
-       + irregu: precomputed angles for 2D-texture slices (sprinkled edge)
-       + update irregu renderbale
-       + libpaper NV2x combined passes
-       + think about modeling textures
-       + script to save 100 textures every day
-    tjl, jvk:
-       + paper: small high-frequency components
-       - paper: small high-frequency components
-       + irregu
-               - better sawnoise texture: less intermediate freqs
-               - puzzle view
-               - soft shadows of irregus- ?!?!?! Need algorithm...
-                       - only very approximate needed
     vegai:
        - "make committable": remove CLASSES and all object files,
          compile normal and GL and test both normal and GL;
@@ -60,12 +46,9 @@
        -fix documentation script
     tjl:        
        - return ANKOS to Agora [ blocked by: waiting for trip to agora ]
-       - proper UpdateManager -- gfxapi interface PEG
-       - animation: save images directly into target
-         format from C++. Should cut down generation time a lot.
        - go through most important GL demos and redo the interfaces
        - fillet demo
-           - fix last two screens
+           + fix last two screens
            - add new libfillet code
        - demo movie of fillets
        - demo movie of irregu general stuff
@@ -85,7 +68,6 @@
                      linestyle objects for npr scaling?
                + polygon puzzle view
     anybody:
-       - implement PEG 1021 for AWT
        - a really comprehensive web page of screenshots, animations
          and instructions on how to get them working.
            - clean up OpenGL demos and views and document, list
@@ -102,7 +84,6 @@
                  Specify completely in one place.
                - the use_opengl_1_1 state should probably be in papermill
                  and not global.
-       + Check graphics in client starting unit tests
 
 0.8alpha5: saving, loading etc. with mediaserver useful; tests
     deetsay:
@@ -236,6 +217,7 @@
           bounding boxes. Fast, but not very efficient.
        + implement Paper TexGenEmboss::setUp_explicit
     tjl:
+       - proper UpdateManager -- gfxapi interface PEG
        + xupdf: distorted multi-page PDF view with xu links
            + adjustable zoom / distortion area by mouse
            + discard high-rez images (500kB/image) ?
@@ -277,6 +259,7 @@
          work like affineCoordsys and setAffineParams, so
          that we can set the params from outside easier.
     anybody:
+       + Check graphics in client starting unit tests
        - unit tests for the designated demos. We REALLY need to
          avoid breakage on them from now on.
        - complete empty test bodies in test/gzz/vob/textvob.test
@@ -295,6 +278,7 @@
        - test/ using pagespanview.ContentView as a CellContentView;
          currently broken. ???
 
+       - implement PEG 1021 for AWT
        + Go through test/ and convert tests to either .py or move to basalt/
        + Some basic tests for gfx/
        - check OpenGL texture size at run time, adjust mosaic and bg
@@ -337,6 +321,19 @@
             - Clipping in awt
        - porting: make sure all demos etc. work with plain mesa
        - implement Perlin's "improving noise" paper
+       - animation: save images directly into target
+         format from C++. Should cut down generation time a lot.
+       + irregu: precomputed angles for 2D-texture slices (sprinkled edge)
+       + update irregu renderbale
+       + libpaper NV2x combined passes
+           + think about modeling textures
+       + script to save 100 textures every day
+       - paper: small high-frequency components
+       + irregu
+               - better sawnoise texture: less intermediate freqs
+               - puzzle view
+               - soft shadows of irregus- ?!?!?! Need algorithm...
+                       - only very approximate needed
 
 
 0.8alpha6: Another doc round



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