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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Sun, 01 Dec 2002 17:24:59 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/12/01 17:24:59

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.218&tr2=1.219&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.218 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.219
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.218 Sun Dec  1 17:23:42 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Sun Dec  1 17:24:59 2002
@@ -948,7 +948,7 @@
 with the current implementation,
 but only the more modest goal of zooming within a range 
 that would be reasonable for a single PDF document, 
-i.e. approximately 100-fold
+i.e., approximately 100-fold
 difference between mininum and maximum zoom. 
 % This is in line with our
 % intended use, since it would be unreasonable 
@@ -976,17 +976,6 @@
 
 \subsection{Further work}
 
-The algorithms can be further developed: 
-simulating lighting and
-a rough surface could produce good results.
-
-Carrying out usability tests is necessary, both
-to measure how many textures can be remembered
-and to make the ad hoc distributions more experimentally based.
-
-
-\subsection{Hardware support}
-
 So far, we have concentrated mostly on low-end hardware, and
 have not even tapped the full potential of the NV25 architecture.
 Given that there are 8 register combiner stages and 4 texture units,
@@ -1006,6 +995,19 @@
 a great deal more of procedural texturing and there the technological
 limitations will be less of a problem.
 
+
+The algorithms can be further developed: 
+simulating lighting and
+a rough surface could produce good results.
+
+In order to create more interesting backgrounds, it can also be useful
+to use repeating units for non-repeating backgrounds --- but use more than one,
+which are not rationally related.
+
+Carrying out usability tests is necessary, both
+to measure how many textures can be remembered
+and to make the ad hoc distributions more experimentally based.
+
 % The new graphics chips, ATI R300 and NVIDIA NV30 support
 % a great deal more of procedural texturing and it will
 % be interesting to apply the same criteria there.
@@ -1022,10 +1024,6 @@
 % % XXX: why is that?
 
 % % XXX: define repeating unit
-
-In order to create more interesting backgrounds, it can also be useful
-to use repeating units for non-repeating backgrounds --- but use more than one,
-which are not rationally related.
 
 OTHER IDENTITY: EDGE SHAPE
 




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