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[Gzz-commits] gzz/Documentation/Manuscripts/Paper Makefile pa...
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/Documentation/Manuscripts/Paper Makefile pa... |
Date: |
Sun, 01 Dec 2002 12:42:18 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/12/01 12:42:18
Modified files:
Documentation/Manuscripts/Paper: Makefile paper.tex
Added files:
Documentation/Manuscripts/Paper: pipe.mp
Log message:
Start mp diag
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/pipe.mp?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/Makefile.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.180&tr2=1.181&r1=text&r2=text
Patches:
Index: gzz/Documentation/Manuscripts/Paper/Makefile
diff -u gzz/Documentation/Manuscripts/Paper/Makefile:1.9
gzz/Documentation/Manuscripts/Paper/Makefile:1.10
--- gzz/Documentation/Manuscripts/Paper/Makefile:1.9 Sun Dec 1 02:46:59 2002
+++ gzz/Documentation/Manuscripts/Paper/Makefile Sun Dec 1 12:42:18 2002
@@ -6,10 +6,14 @@
LATEXCMD=
endif
-all: perceptual-model.eps pipeline.eps
+all: pipe.1 perceptual-model.eps pipeline.eps
latex "${LATEXCMD} paper"
BIBINPUTS=..:$$BIBINPUTS bibtex paper
latex "${LATEXCMD} paper"
+ dvips paper
+
+pipe.1: pipe.mp
+ mpost pipe
# doesn't work because of .ps screenshots
pdf: perceptual-model.pdf pipeline.pdf
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.180
gzz/Documentation/Manuscripts/Paper/paper.tex:1.181
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.180 Sun Dec 1 11:47:58 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex Sun Dec 1 12:42:18 2002
@@ -494,7 +494,7 @@
Our implementation needs to support complicated mappings
between paper and screen coordinates, such as fisheye distortion.
To make this simple, all processing to obtain shapes on the paper
-must be done after the texture accesses, i.e. we cannot use
+must be done on the fragment level after the texture accesses, i.e., we cannot
use
procedural geometry.
% One important goal for the implementation is that it should be easily
@@ -517,7 +517,7 @@
are shown in Fig.~\ref{figpipeline}.
\begin{figure}
-\includegraphics{pipeline}
+\includegraphics[width=\linewidth]{pipe.1}
\caption{\label{figpipeline}The components of our hardware-accelerated
implementation.}
\end{figure}