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[gzochi-devel] [ANN] gzochi project development release 0.6


From: Julian Graham
Subject: [gzochi-devel] [ANN] gzochi project development release 0.6
Date: Mon, 21 Apr 2014 22:10:38 -0400

Hi everyone,

I'm pleased to announce the sixth development release of the gzochi
game development framework.

The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging
and error-prone aspects of online game development: Concurrency, data
persistence, and network communications. A very thin client library
can be embedded to provide connectivity for client applications
written in any language.

This is primarily a bug fix release, focused on improving the memory
allocation profile of the server and the portability of the source
code (Mac OS X is now supported). Additionally, it includes:

* Experimental support for two new alternative storage engine
implementations based on hamsterdb and Symas Lightning (LMDB),
respectively

* A more concise syntactic constructor for task and session lifecycle callbacks

* Improved handling of disconnect events in the server and reference
client implementations

* ...and more! See the NEWS files in the distribution for details

This is a development release; the framework is largely
feature-complete but likely not bug-free. Nonetheless, there's
extensive server and client documentation, and the distribution
includes two example games with heavily-annotated source code. For
more information, visit the new (!) web site at
http://www.nongnu.org/gzochi/ or check out the project page on
Savannah, at http://savannah.nongnu.org/projects/gzochi/ -- you can
pick up the release from the downloads section.


Regards,
Julian



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