# General game configuration file. # All configuration that is not yet classified in a specific file is "dumped" here. # (Using this file is better than recompiling the whole program) ingame.font.filename = /gnu/store/yas1xxl7m6lsi5g2q7jflm8c3i0zr572-font-liberation-2.1.5/share/fonts/truetype/LiberationMono-Regular.ttf ingame.font.size = 14 ingame.inventory.color = #E28922 ingame.inventory.font.filename = /gnu/store/yas1xxl7m6lsi5g2q7jflm8c3i0zr572-font-liberation-2.1.5/share/fonts/truetype/LiberationMono-Regular.ttf ingame.inventory.font.size = 10 ingame.inventory.font.color = 0,0,0 ingame.bg_day.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/background.jpg ingame.bg_night.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/bg-night.jpg ingame.hour_duration = 1 # player sprite (dimensions in pixels) player.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/pijamaman-1.png player.sprite.width = 56 player.sprite.height = 84 player.sprite.reference_pixel.y = -2 player.sprite.anim.stand_left.frame_count = 1 player.sprite.anim.stand_right.frame_count = 1 player.sprite.anim.walk_left.frame_count = 4 player.sprite.anim.walk_left.frame_duration = 0.25 player.sprite.anim.walk_right.frame_count = 4 player.sprite.anim.walk_right.frame_duration = 0.25 # GB #player.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/gb-1.png #player.sprite.width = 59 #player.sprite.height = 85 #player.sprite.reference_pixel.y = -2 #player.sprite.anim.stand_left.frame_count = 1 #player.sprite.anim.stand_right.frame_count = 1 #player.sprite.anim.walk_left.frame_count = 6 #player.sprite.anim.walk_left.frame_duration = 0.667 #player.sprite.anim.walk_right.frame_count = 6 #player.sprite.anim.walk_right.frame_duration = 0.667 # PC #player.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/pc-1.png #player.sprite.width = 24 #player.sprite.height = 36 #player.sprite.reference_pixel.y = -4 #player.sprite.anim.stand_left.frame_count = 1 #player.sprite.anim.stand_right.frame_count = 1 #player.sprite.anim.walk_left.frame_count = 6 #player.sprite.anim.walk_left.frame_duration = 0.667 #player.sprite.anim.walk_right.frame_count = 6 #player.sprite.anim.walk_right.frame_duration = 0.667 # tilesets ingame.tileset1.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-dirt.png ingame.tileset1.sprite.width = 16 ingame.tileset1.sprite.height = 16 ingame.tileset2.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-stone.png ingame.tileset2.sprite.width = 16 ingame.tileset2.sprite.height = 16 ingame.tileset3.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-water.png ingame.tileset3.sprite.width = 16 ingame.tileset3.sprite.height = 16 ingame.tileset3.sprite.frame_count = 3 ingame.tileset3.sprite.frame_duration = 1.0 ingame.tileset4.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-grass.png ingame.tileset4.sprite.width = 16 ingame.tileset4.sprite.height = 16 # block types block_type1.name = dirt block_type1.tileset = tileset1 block_type1.passability = none block_type1.minerable_by = pickaxe block_type1.detatched_item_type_id = 1 block_type2.name = stone block_type2.tileset = tileset2 block_type2.passability = none block_type2.minerable_by = pickaxe block_type2.detatched_item_type_id = 2 block_type3.name = water block_type3.tileset = tileset3 block_type3.passability = full block_type3.precipitability = liquidous block_type4.name = grassy dirt block_type4.tileset = tileset4 block_type4.passability = none block_type4.minerable_by = pickaxe block_type4.detatched_item_type_id = 1 #block_type5.name = sand #block_type5.tileset = tileset5 #block_type5.minerable_by = shovel #block_type5.detatched_item_type_id = ? #block_type5.passability = none #block_type5.precipitability = arenaceous # item types item_type1.name = dirt block item_type1.description = A dirt block is a dirt block. Get over it. item_type1.mass = 10 item_type1.stacking_limit = 999 item_type1.placeability = ground item_type1.placed_block_type_id = 1 item_type1.icon.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-dirt.png item_type1.icon.width = 16 item_type1.icon.height = 16 item_type1.icon.scale.x = 0.5 item_type1.icon.scale.y = 0.5 item_type2.name = stone block item_type2.description = A stone block is a stone block. Rolling Stones! item_type2.mass = 20 item_type2.stacking_limit = 999 item_type2.placeability = ground item_type2.placed_block_type_id = 2 item_type2.icon.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/tileset-stone.png item_type2.icon.width = 16 item_type2.icon.height = 16 item_type2.icon.scale.x = 0.5 item_type2.icon.scale.y = 0.5 item_type3.name = banana pickaxe item_type3.description = A special developer-only banana pickaxe. It can mine EVERYTHING. item_type3.mass = 50 item_type3.stacking_limit = 1 item_type3.usable_action = mining item_type3.is_startup_item = true item_type3.icon.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/banana_pickaxe.png item_type3.icon.width = 24 item_type3.icon.height = 24 item_type4.name = bag item_type4.description = A simple bag that can carry some items. item_type4.mass = 0.5 item_type4.stacking_limit = 50 item_type4.capaciousness = 32 # dummy enemy spec actor_type1.name = Toad blob actor_type1.description = A toad-like hostile blob. actor_type1.max_hp = 20 actor_type1.faction = mob actor_type1.contact_damage_factor = 2 actor_type1.sprite.filename = /gnu/store/m8hf1n7j40mbipzr8ds6m7chffb20f73-terrarium-0.1.9-0.4a48971/share/resources/toadblob-1.png actor_type1.sprite.width = 18 actor_type1.sprite.height = 18 actor_type1.sprite.reference_pixel.y = -2 actor_type1.sprite.anim.stand_left.frame_count = 1 actor_type1.sprite.anim.stand_right.frame_count = 1 actor_type1.sprite.anim.walk_left.frame_count = 5 actor_type1.sprite.anim.walk_left.frame_duration = 0.25 actor_type1.sprite.anim.walk_right.frame_count = 5 actor_type1.sprite.anim.walk_right.frame_duration = 0.25